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Sprint close — first playable night street Added
YAKO now has a coherent PS1 walking loop you can actually step into:
- First-person mouse look + WASD movement relative to facing.
- PSX post FX (320×240, band dithering, vertex snap) with tunable
precision_multiplier. - Night scene: pixel star sky, cool moon, blue-grey fog, sodium lamp bloom via reusable
LampPost.tscn. - Full cigarette state machine (carton → smoke → burn out → auto reload) with GPU smoke.
- Reusable NPC system with typewriter dialogue, white outline, procedural blip voices.
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The walk begins Started
Project pitched and scaffolded in Godot 4.6. The creative direction settled: a non-verbal story about a girl who ran away, walking a midnight Japanese street. The name has two halves — the romanised YAKO and the Japanese 夜行 (yako, "night walking").
- Set up repo (
YAKO_Demo_Godot3D) and project config. - Authored design notes and a project guide to keep setup reproducible.
- Targeting a space for Taylor's Mental Wellness Campaign (October 2026).
- Set up repo (
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